Virtual Reality
Immersive computer-simulated environments that can simulate physical presence in real or imagined worlds.
Core metadata
- ID: virtual_reality
- Era: Modern
- First known date: 1962 (exact)
- Region: United States
- Review status: source_checked
- Maturity: N/A
Prerequisites
- 3D Computer Graphics (computer_graphics_3d)
- Electronics (electronics)
- Graphical User Interface (GUI) (graphical_user_interface_gui)
- Software Engineering (software_engineering)
Dependents
Fields
- None.
Node sources
- The Sensorama: One of the First Functioning Efforts in Virtual Reality (HistoryofInformation.com, 2026, review) • Supports: node
Locator: HistoryofInformation.com describes Morton Heilig building the Sensorama prototype in 1962 and receiving a patent for a Sensorama Simulator that year.
Prerequisite edge evidence
Edge/source evidence summary:
- Prerequisite edges: 4
- Average edge confidence: 68%
- Prerequisite sources: 2
- expert_inference: 4
| Prerequisite | Type | Confidence | Evidence level | Note | Sources |
|---|---|---|---|---|---|
| Graphical User Interface (GUI) (graphical_user_interface_gui) | enabling | 68% | expert_inference | Graphical User Interface (GUI) provides a capability that enables this technology without being the only possible path. | No sources recorded. |
| Electronics (electronics) | enabling | 68% | expert_inference | Electronics provides a capability that enables this technology without being the only possible path. |
|
| Software Engineering (software_engineering) | enabling | 68% | expert_inference | Software Engineering provides a capability that enables this technology without being the only possible path. |
|
| 3D Computer Graphics (computer_graphics_3d) | enabling | 68% | expert_inference | 3D Computer Graphics provides a capability that enables this technology without being the only possible path. | No sources recorded. |
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